UFO movecraft hyperspace fail

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UFO movecraft hyperspace fail

Postby NIN3 » Tue Feb 21, 2012 2:46 pm

I twas playing with the new hyper space mode on ufos, when I managed to (after doing all the math twice) jump out of the world guard. Is there anyway to recover my craft?
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Re: UFO movecraft hyperspace fail

Postby Inscrutable » Tue Feb 21, 2012 6:54 pm

I heard from worm. I did warn you it may disconnect you on warp (is that what happened?)
It is a bit unperdictable about how far it actually jumps. I ended up in a mountain 4000 from spawn once.

What I need to know is Which Direction did you go? How many times did you click? And where from?
I may be able to track it from that info. It has probably landed off the known map, and that means
dynmap won't be able to find it either. So, please4 provide more information.
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Re: UFO movecraft hyperspace fail

Postby NIN3 » Wed Feb 22, 2012 10:34 am

I was just south of batrach tower (around 800X,1100Y somthingwhocaresoranotherZ) and proggramed a jump for 1408X,0Y,whocareZ and fell out of my craft into the water around 2600X, overjumping by more then 400 and going for a swim thanks to world gaurd.

EDIT: no kick for anyof it
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Re: UFO movecraft hyperspace fail

Postby Inscrutable » Wed Feb 22, 2012 6:47 pm

So you moved diagonally?
(1) I can do a fullrender to see if it's still on the existing map.
(2) We can travel in that direction until we find it (if it's not in a mountain XD)
(3) I can look at the map with MCEdit and see if theres an outlying chunk or three.

What colour was it?

I have an odd feeling that Hyperspace sometimes uses 128 instead of 16 for a 'step'...

EDIT: MCEdit Found it. 3386, (in the air), 1208. Enjoy :D
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Re: UFO movecraft hyperspace fail

Postby NIN3 » Fri Feb 24, 2012 11:11 am

Thank you!

EDIT: did you move the craft? Thats out of the world boarder.....
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Re: UFO movecraft hyperspace fail

Postby MsInscrutable » Fri Feb 24, 2012 7:06 pm

Arrrrr!

That be a project for the weekend, laddie!
We be takin a foine crewe to seize yon vessel all by its lonesome.
Rights o'salvage apply and all that, arrrr.

The powers-that-be will rearrange the borders a tad when needs be.
Be ready to sail when the tide is right, Mr NIN3!
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Re: UFO movecraft hyperspace fail

Postby NIN3 » Sat Feb 25, 2012 9:43 am

YARR! Me vessle has to sit on its lonsome fer a while me guess!

But she can wait! Fer what she did..Jumping out in the middle of no where, arr....She can rot there fer a while...
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